Does this idea make sense? I guess the idea I'm getting at is that enough games seem so repurposed to me that I feel alright replaying the "older version" again and again than getting the "new" one. Then again, Minecraft doesn't have an "ending". Minecraft fits the same theme I'm talking about here. When I see a grand strategy game like EU4 or HOI4 or Viccy, I end up thinking, "This feels a lot like RotTK4," and I just end up replaying that over and over again instead. If I play any other 2D platformer, I just end up thinking/feeling, "I've already played this game," and lose interest and play NES Mario for a while again instead. If I feel like a platformer, just basic-ass NES Mario is fine for me. Any new Metroidvania game just makes me want to go back and play the SNES Metroid instead. So when I played Zelda OOT or Skyward Sword or cetera, I just kind of felt like, "I've already played this game," and just kept replaying SNES Zelda instead. The whole "find the item to progress to get the next item" theme, especially with the randomizer, fits that itch for me. Yeah, there's Skyrim or Oblivion or even Fallout 3–but all those Bethesda games are so similar that I'm fine just playing Morrowind more. There's so many mods and the game is so broken in such a fun way that I can play it forever. Morrowind, like I mentioned, might be different. But again, I don't really see the difference, so I kept playing Harvest Moon. Yeah, there's Harvest Moon: Whatever and its million titles. I do the same whenever I see any other 4X game. Yeah, they're up to Civ6 or 7 or whatever, but I remembering playing Civ3 and even Civ4 and thinking, "I don't really see the difference." And always kept playing Civ2. But for me, I don't really see the difference, so I can keep playing SC, and I always feel willing to pick it up. SimCity became SC 2k, 3k, SC 4, City Skylines, etc. >59316 There are a few games that I feel like I'm always able to play, or that keep getting "rehashed." E.g., SimCity. Posted in the wrong thread, reposting here So yeah it's a decent game, carried mostly by its art and music, but nothing really to write home about, sorry kid me. The plot is what you'd expect from every 90s rpg, ancient evil awakens, kid from bumfuck nowhere and a group of teenagers have to search for some macguffin and stop it, the final boss appears out of nowhere pretty much at the end of the game, and it's a generic giant meat monster, at times this game feels like it was written by an ai. I never lost a fight (outside of a couple you're supposed to lose for plot reasons) and never even had to do come up with some sort of strategy or anything, the game is just too easy and the enemies too stupid, the only complication I ever had were some monsters that kept spamming spells, so I had to target those first to interrupt their attacks. the game is far from perfect, even though I still love the music and art, the gameplay leaves a lot to be desired, I get that they tried to do something different than the general jrpgs, but the ai (both enemy and allied) is so braindead you can just spam the same attack and win all fights, even against the final boss. The 90s anime art style, the beautiful pixel art and the great music, playing this was like going back to my childhood for a bit, but beating the game and seeing its flaws brought me back. I finished Tales of Destiny It was the first jrpg I ever played, almost 20 years ago, and one I started many times but for different reasons I couldn't beat, so this feels very nostalgic to me. ![]() You don't need to worry about this with guns though, gun skills are acquired at the end of battle, it might be easy to miss that you unlocked one if you mash buttons when a fight's over… Make sure you always have a free skill slot on your characters so they can learn sword, martial arts and dodge techniques (that satisfying lightbulb animation). Guns can be very good, they scale with concentration and you can dual wield them with the akimbo skill equipped, there are also a few skills you can learn with two swords equipped in your weapon slots. I recommend going to Kyo and buying Mind Heal even for the characters who are not magically inclined so they have a way to heal in combat. There are characters almost anyone can recruit as soon as you're free to fly anywhere, like Cotton the monster (Lab in Shrike), Rouge (Devin or Luminous) Emilia in Baccarat, the folks sitting at the bar in Scrap and so on. >59280 As I said you can flee most encounters, so run away if the enemies look too intimidating, and grab whatever treasure and money you can find.
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